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Images & Pixel Art

Writing Better Prompts for Pixel Art

A practical prompt formula for game art, with dozens of copy-paste examples for characters, items, tiles and UI.

The difference between a messy generation and a clean, usable sprite is almost always the prompt. Here's a reliable formula plus ready-to-use examples.

The formula

[subject] + [key details] + [view] + [style]

  • Subject — the thing itself: "a health potion", "a goblin archer".
  • Key details — one or two defining features: "red liquid, cork stopper".
  • View — top-down, side view, isometric, front-facing.
  • Style — "pixel art", "16-bit", "limited palette", "top down RPG".

Keep it to a single line. If a detail isn't defining, cut it.

Characters

  • "a wizard with a purple robe and staff, side view, pixel art"
  • "a green slime enemy, front view, 16x16, pixel art"
  • "a knight in silver armor, walking pose, side view, 16-bit"

Items & icons

  • "a golden coin, top down, pixel art icon"
  • "a steel sword with a leather grip, item icon, pixel art"
  • "a red health potion, plain background, pixel art"

Tiles & environments

  • "a seamless grass tile, top down, pixel art"
  • "a cracked stone dungeon floor, tileable, pixel art"
  • "a wooden fence, side view, pixel art"

UI

  • "a wooden button with a beveled edge, pixel art UI"
  • "a health bar frame, pixel art, plain background"

Techniques that help

  • State the palette or era ("16-bit", "GameBoy palette") for consistency across a set.
  • Name the background ("plain grey background") so removal is clean.
  • One perspective per prompt — mixing views confuses the model.
  • Iterate one word at a time so you learn what each change does.

What to avoid

Long, flowery descriptions, contradictory details (top-down and side view), and cramming five subjects into one prompt. Generate one clean subject at a time and combine later with the editing tools.

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