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Characters & Sprites

Keeping a Character Consistent Across Poses

Use references and a repeatable prompt recipe to keep the same character on-model across new poses, angles and expressions.

The hardest part of AI character art isn't making a character — it's making the same character again, in a new pose, without it turning into someone else. Consistency comes from locking down references and a repeatable recipe.

Start with a strong hero image

Generate your character until you have one image that truly nails them — proportions, colors, key features. This is your anchor. Everything else references it, so it's worth spending time here before you branch out.

Reuse it as a reference

When you generate new poses or angles, feed the anchor back in as an image reference (see the image-to-image guide). The generator keeps the shapes and palette instead of inventing a fresh design each time.

Write a locked character prompt

Describe the character with the same specific tokens every time: "a young knight, short red hair, green cloak, silver pauldrons, freckles". Vague prompts drift; a fixed, detailed description is what keeps the model on-model. Save this recipe and paste it for every generation.

Change one thing at a time

Keep the character description identical and only vary the pose, angle or expression: "…, side view", "…, mid-swing", "…, laughing". Changing the description and the pose at once is what lets the character morph.

Build a character sheet

Generate the full set — front, side, back, three-quarter, key expressions — using the same anchor and recipe. A character sheet is both a consistency check (drift shows up immediately side by side) and the raw material for rigging and sprite sheets.

When it drifts

If a pose comes back off-model, pull it back toward the anchor reference, or generate from the closest good pose instead of the original. Small, incremental jumps stay consistent; big leaps don't.

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