Choosing a Style Preset in the Image Generator
A tour of every built-in art-style preset — what each look is for — plus how style and color palette work as two separate controls you can mix.
The image generator ships with a set of style presets — one-click art directions that set the look of everything you make. Pick one and your prompt is rendered in that style automatically, so you don't have to hand-write "cel-shaded, bold outlines, hard shadows" every time. Here's what each preset does and when to reach for it.
Style sets the look — palette sets the color
A key thing to understand: style and color are two separate controls. The style preset describes the technique (pixel art, watercolor, cel-shaded) and never the colors; a separate palette preset controls the color scheme. That means any style mixes freely with any palette — Hand Drawn art in a Game Boy palette, a cartoon in neon, pixel art in sepia. Choose the look and the colors independently.
The style presets
- Pixel Art — crisp, grid-aligned sprites with flat blocky color, a tight palette and no anti-aliasing. The classic retro-game look and the go-to for sprites, tiles and icons.
- Cartoon — bold clean outlines and flat cartoon shading. Friendly, readable and great for stylized characters and mascots.
- Cel Shading — anime-style flat cel shading with hard-edged shadows and clean outlines. That crisp "animated" look with punchy light/shadow separation.
- Flat — minimal flat-vector shapes with no gradients. Clean and modern; ideal for UI, icons and simple illustrative art.
- Hand Drawn — sketchy, storybook illustration with soft shading and loose linework. Warm and organic, perfect for cozy or narrative games.
- Paper Cutout — layered cut-paper collage shapes with soft drop shadows. A tactile, crafted look reminiscent of construction-paper worlds.
- Comic Book — bold outlines, halftone shading and dynamic energy. Great for action art, panels and punchy promo pieces.
- Anime — clean lineart with soft cel shading and expressive features. Best for anime-styled characters and portraits.
- Watercolor — soft washes on textured paper. Painterly and atmospheric — lovely for backgrounds, splash art and moody scenes.
- Low Poly — faceted geometric shapes with flat-shaded polygons. A stylized 3D look for props and environments.
- 3D Render — smooth shaded game asset with soft studio lighting and PBR-style materials. Polished and modern for 3D-leaning art.
- Claymation — sculpted plasticine with soft rounded forms. Charming and toy-like, à la stop-motion clay.
- Photorealistic — highly detailed realistic rendering with natural lighting. For when you want believable, grounded imagery rather than a stylized look.
How to pick
Start from the feel of your game. Retro sprite game → Pixel Art. Cozy storybook → Hand Drawn or Watercolor. Punchy action → Comic Book or Cel Shading. Stylized 3D → Low Poly or 3D Render. When in doubt, generate the same prompt across two or three presets and compare — the right look is usually obvious side by side.
Consistency tip
Whatever you choose, stick with one style across a project. Mixing presets is the fastest way to make assets look like they came from different games. Lock a style (and a palette) early and generate your whole set with it. To keep the exact look going on future generations, pair a preset with the consistent-character and image-to-image techniques.