Managing Your Asset Library, Folders & Sharing
Keep your generated assets organized — rename, sort into folders, reuse across tools, and share public links.
As you generate, everything you keep lands in your library — a central place to organize, reuse and share your game assets. A tidy library makes production much faster.
Everything is saved
Generated art, animations, audio and models are stored to your account automatically. Nothing is lost between sessions — you can close the tab and pick up where you left off.
Organize as you go
- Rename assets with clear, searchable names ("hero-idle", "grass-tile-01") instead of leaving them as prompts.
- Sort into folders by project or asset type — characters, tiles, items, audio. A little structure early saves a lot of hunting later.
- Curate. Delete throwaway generations so only the keepers remain.
Reuse across tools
The library is the hub of the pipeline. From a saved asset you can:
- Feed a character into the animation and pose tools.
- Extract parts or recolor an existing sprite.
- Pull assets into the game engine to build a scene.
Reusing beats regenerating — it's faster, cheaper, and keeps your assets consistent.
Sharing
Public share pages let you show off or hand assets to collaborators via a link. Keep private work private, and share the pieces you want people to see.
A simple workflow
- Generate → keep the best.
- Rename it meaningfully.
- Drop it in the right project folder.
- Reuse it downstream (animate, edit, build).
Treat your library like a real asset folder in a game project, and everything downstream — animation, engine work, exporting — gets smoother.