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Getting Started

Managing Your Asset Library, Folders & Sharing

Keep your generated assets organized — rename, sort into folders, reuse across tools, and share public links.

As you generate, everything you keep lands in your library — a central place to organize, reuse and share your game assets. A tidy library makes production much faster.

Everything is saved

Generated art, animations, audio and models are stored to your account automatically. Nothing is lost between sessions — you can close the tab and pick up where you left off.

Organize as you go

  • Rename assets with clear, searchable names ("hero-idle", "grass-tile-01") instead of leaving them as prompts.
  • Sort into folders by project or asset type — characters, tiles, items, audio. A little structure early saves a lot of hunting later.
  • Curate. Delete throwaway generations so only the keepers remain.

Reuse across tools

The library is the hub of the pipeline. From a saved asset you can:

  • Feed a character into the animation and pose tools.
  • Extract parts or recolor an existing sprite.
  • Pull assets into the game engine to build a scene.

Reusing beats regenerating — it's faster, cheaper, and keeps your assets consistent.

Sharing

Public share pages let you show off or hand assets to collaborators via a link. Keep private work private, and share the pieces you want people to see.

A simple workflow

  1. Generate → keep the best.
  2. Rename it meaningfully.
  3. Drop it in the right project folder.
  4. Reuse it downstream (animate, edit, build).

Treat your library like a real asset folder in a game project, and everything downstream — animation, engine work, exporting — gets smoother.

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