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Tutorials & Guides

Learn to make game assets with AI

Step-by-step tutorials and deep-dive guides for pixel art, characters, animation, sound, music, video, 3D and the Voidless game engine — from your first sprite to a finished game.

6 tutorials

Game Dev Concepts

Collision Detection Fundamentals

How games know when things touch — AABB and circle checks, why broad vs. narrow phase matters, and resolving overlaps.

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Game Dev Concepts

Curves & Splines for Motion and Paths

How Bézier curves and splines give you smooth movement, camera paths and easing — the math behind natural-feeling motion.

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Game Dev Concepts

Introduction to Shaders for Games

What shaders are, the difference between vertex and fragment shaders, and how games use them for effects like water, glow and outlines.

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Game Dev Concepts

Pathfinding with A* (A-Star)

How game characters find their way around walls — the A* algorithm explained intuitively, with grids, heuristics and when to use it.

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Game Dev Concepts

The Game Loop & Delta Time

The heartbeat of every game — how the update/render loop works and why delta time keeps movement consistent across frame rates.

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Game Dev Concepts

Understanding Raycasting in Games

What a raycast is and how games use it for line of sight, shooting, ground checks and interaction — explained from the ground up.

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