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3D & Voxel

Generating a 3D Model from a Text Prompt

Turn a description into a 3D model — writing effective prompts, previewing from every angle, and exporting for your engine.

The 3D generator turns a text prompt (or an image) into a 3D model you can use in engines and DCC tools. Here's the workflow from prompt to export.

Open the 3D generator

Choose the 3D / Model generator. You can start from text or from an image (great for turning concept art into geometry).

Write a clear object prompt

3D prompts work best for discrete objects: props, items, characters, and set pieces. Name the object and its defining features: "a low-poly treasure chest with iron bands" or "a stylized cartoon mushroom house". Mention style (low-poly, stylized, realistic) so topology and detail match your game.

Image-to-3D for consistency

If you already have concept art or a generated character, use image-to-3D so the model matches your established look instead of a fresh interpretation.

Preview from every angle

Use the angle viewer to rotate the model and check the silhouette, proportions and back side (which text-to-3D can neglect). Catch problems here before you commit to it in-engine.

Mind the topology and scale

Generated models can be dense. For real-time games, favor lower-poly, stylized prompts, and be ready to decimate/retopologize heavy meshes in a tool like Blender. Set a consistent scale so assets drop into your scene at sane sizes.

Export for your engine

Export as GLB/GLTF (best for web and modern engines), OBJ (universal, static) or FBX (animation-friendly, Unity/Unreal). Bring it into your engine, apply materials, and check scale and orientation.

When to use 3D vs 2D

3D shines for props you'll view from many angles or light dynamically. For classic 2D/pixel games, you might render a 3D model to sprites instead — a hybrid that gives consistent multi-angle art.

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