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Editing

Extracting Parts and Layers from an Image

Split a single image into separate pieces — head, body, weapon, props — so you can reuse, swap and animate them independently.

A finished piece of art is often more useful taken apart. Pulling a character's weapon, a building's door, or a scene's individual props onto their own layers lets you reuse, swap and animate each piece independently instead of being stuck with one flat image.

Why extract parts

  • Swappable gear — pull a character's weapon or helmet so you can equip different ones.
  • Reusable props — lift a single tree, barrel or rock out of a busy scene to reuse elsewhere.
  • Animation prep — separate limbs or moving pieces so they can be rigged and moved on their own.
  • Clean icons — isolate one object from a group shot to make an item icon.

Step 1 — Pick what to isolate

Decide which element you want on its own. Cleaner separation happens when the target has clear edges and doesn't blend into what's behind it.

Step 2 — Extract it

Select and lift the part you want. The goal is a clean cutout of just that element, with the rest removed — leaving you a transparent piece you can drop anywhere.

Step 3 — Fill or clean the gap

Removing a part can leave a hole in the original. If you still want the background, fill the gap; if you only wanted the extracted piece, discard the rest. Either way, tidy the edges so nothing frays.

Step 4 — Reuse the pieces

Now each part is its own asset:

  • Equip extracted weapons/gear onto a character.
  • Scatter an extracted prop across a level.
  • Feed separated limbs into the Skeleton Editor for rigging.
  • Turn an isolated object into a matching item icon.

Pair with background removal

Extraction and background removal are cousins — one lifts a piece out of a group, the other clears everything behind a subject. Use them together to turn one generated scene into a whole library of reusable parts.

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