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using unityengine; public class playermovement : monobehaviour { public float speed = 4f; private rigidbody2d rb; private vector2 movement; void start() { rb = getcomponent<rigidbody2d>(); } void update() {
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FLUX-SCHNELL
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2d
Seed 320921075
2026-01-07
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v4.2.0
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