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a realistic classroom sound where a teacher lightly taps the chalkboard with a piece of chalk while pointing at a written math problem. after the tap, the teacher speaks in a clear, calm voice: “what is the answer to this calculation?” slight chalkboard t
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a realistic classroom sound of a teacher tapping a chalkboard with a piece of chalk. the environment has soft room reverb, light classroom ambience, faint murmurs of students, and the clear rhythmic clicking sound of chalk hitting the board.
8-bit style single footstep sound
8-bit style step sound
8-bit style landing step sound
8-bit style single gunshot
8-bit style gunshot
an 8-bit handgun fire sound
an 8-bit gunfire sound, single fire sound
an 8-bit gunshot sound
create a pixel-art sprite of satoru gojo from jujutsu kaisen in classic tibia style (32x32). follow these specifications: style: 32x32 pixel art, tibia classic style character: satoru gojo hair: white, spiky, slightly messy, high volume eyes: hidden b
background music for rap
background music for montage video
sound of a heavy rock hits the dust.
cinematic 1980s sci-fi horror soundtrack, style of john carpenter and ennio morricone. minimalist pulsating analog bass, dissonant high-pitched strings, dark ambient textures, cold and isolation atmosphere, slow tempo, ominous
create a zombie sound. horror
create a zombie sound.
create a loopable 8-bit chiptune bgm for an rpg. theme: medieval romance/tender fantasy. style: classic nes/famicom, slow-to-moderate tempo. use smooth pulse wave for a lyrical melody and triangle wave for soft bass/chords. must evoke gentle intimacy and
som de passo de jogo retro
crie uma musica de fundo parecido com a de pokemon
player walking sound
walking sound
coin drop
insect death
generate a guitar chroads sound so ican use as a combo use 4 notes
colossal dragon roar, deep chest resonance, wet guttural texture, rasping throat vibration, seismic sub-bass, aggressive low-pitch bellow, raw realistic beast audio, intimidating.
ancient dragon roar, extreme low frequency, deep sub-bass, seismic rumble, gargantuan beast.
massive dragon roar, deep guttural growl, aggressive, realistic beast, heavy bass, high fidelity.
generate a high-energy, relentless, industrial cyber-metal track for a first-person shooter game. the tempo should be fast (170 bpm). features must include heavily distorted, down-tuned guitar riffs, aggressive, driving double-kick drums, and cold, pulsin
sad boss fight like dark souls
sad slow piano sorrow
a vast and beautiful forest with tall trees and dense vegetation. fantastical animals appear among the leaves, magical and elegant creatures. daylight passes through the trees, creating bright beams and particles in the air. the atmosphere is serene, vibr
sad piano metal
loopable mountain-survival theme music for a 2d adventure game. atmosphere: cold wind, lonely peaks, quiet tension. start calm like dawn in the mountains, with soft pads, airy synths, gentle plucked strings, and distant chimes. gradually add a steady expl
sword swing
clone_appear clone attack clone vanish
bater
hammer build
builded
jump
a dash with fire
wall jump
run
música calma sons de vento e de corvos e um piano tocando no fundo
música calma sons de vento e de corvos
som de um armário de metal batendo com força
som de um armário batendo
the sound of someone calling, with a slightly hoarse and tired voice.
sound of footsteps on grass
fogo
chest open
8-bit style soundtrack, for combat adventures between samurai and ninjas.
loop contínuo e calmo para criar tensão sem quedas bruscas. som ambiente estável, ritmo lento e constante, sensação de vazio e inquietação contínua. o objetivo é manter o ouvinte em alerta suave, sem picos, apenas tensão crescente e sutil.
loop 60s: 68bpm, dm, 4/4. pad sombrio + ruído fita contínuo. piano desafinado (d4, a4, c5→bb4) levemente atrasado. 0:26 violino g#4 dissonante. hit metálico em 0:33. subgrave 30–50hz cresce e some. mix abafada, lo-fi.
sabre de luz, se movimentando e cortando coisas
sabre de luz
enxame de vespas
a calm soundtrack of bird sounds, dogs, cats, music on loop
lightning sound for attack
an audio of a ghost being brutaly excorcised and screaming in pain with glitchy effects and extremely distorted
an audio of a ghost being brutaly excorcised with glitchy effects and extremely distorted
an audio of a ghost being brutaly excorcised with glitchy effects
demon music played on electric guitar
generate for me a dungeon music set in a forest map.
som de pulo de android
musica de runner de android
leave negative space at the top for text. a knight in full armor, holding a bouquet of vibrant orange flowers, kneeling in a field bathed in the warm light of a setting sun, the sky ablaze with golden hues, detailed metal armor reflecting the sunlight, re
oom 1995 retro sfx: alguns passos de botas masculinas pesados, deep low-fi stomps, punchy gritty impacts 11025hz, walk/run vars, pixelated fps style
heavy male boots footsteps on concrete, deep stomps, military fps game style, walking and running variations, high quality foley sfx, realistic, crunchy impact
few footsteps sfx, male with boots for shoter game fps doom like
footsteps, malewith boots for shoter game fps doom like
footsteps, male, nice sound catchy, boots, shoter game fps doom like
"create a short retro damage sound with a quick high-pitched spike followed by a soft fade. inspired by moonleap and minimalistic platformers. must feel like a sharp but cute hit, not aggressive. no reverb, no harsh noise. duration around 0.15 seconds."
"create a soft, rhythmic retro stepping sound inspired by moonleap. light, bouncy, minimalistic footsteps with a gentle tap-pop texture. no reverb, no distortion. very clean pixel-style movement sound. short and repeating-friendly."
"create a short, bouncy, soft retro sound effect inspired by minimalistic platformer games like moonleap. the sound should be very clean, simple and cute, with a gentle ‘pop’ and a light upward pitch glide. no distortion, no reverb, no noise. duration aro
create a realistic and immersive sound effect of [specific action or object, e.g., footsteps on wet leaves, a sword clashing, or a door creaking], capturing the nuances of [environment/context, e.g., a dark forest, a busy city street, or an old haunted ho
basic attack warrior
crie uma música original e totalmente livre de direitos autorais, inspirada no estilo sonoro das trilhas do jogo devil may cry 3. a música deve ter uma mistura de metal, hard rock, industrial e elementos eletrônicos, com ritmo acelerado e atmosfera sombri
trilha sonora sombria, com piano suave, notas longas de violino, ecos, clima misterioso, sem bateria, bpm lento, sensação de solidão, semelhante ao menu de hollow knight.
create a heavy metal song with electric guitar and drums. i want it to be loud, aggressive, and intense, and i want the song to be on a loop. i want it to be intense, aggressive, and heavy from the beginning.
create a heavy metal song with an electric guitar, bass guitar, and drums. you can add two more instruments. i want it to be loud, aggressive, and intense. i want the song to be looped and heavy from the start.
create a heavy metal song using an electric guitar, bass guitar, and drums. you can add two more instruments. i want it to be loud, aggressive, and intense.
som de engolir agua
sons de floresta, farfalhar de folhas, passaros piando
medieval dark fantasy forest ambience. no music, no vocals. only natural sounds: wind through trees, rustling leaves, distant birds, insects, soft branches, faint creek water. calm, immersive and slightly mysterious. seamless loop, non-repetitive, ideal f
collect
music for 2d platform game menu
collecting effect
music for menu, 2d platform game
menu song 2d plataformer
piano, sad, dark, midi,